Processing Lifeforms

Summary

Processing will be used as a way to create and prototype different ideas from an artistic perspective. Using Processing as programming language we are going to create three different types of artificial life forms that will co-exist on the screen. This three days workshop will be taught by F. LBarrajon, A. Goransson and will count with a special guest to be confirmed. 

Dates: 25th August '08 – 27th August '08

Prices:
- Students 150 Eur + 65 Eur (optional basic kit)
- Professionals 500 Eur + 150 Eur (optional full kit)

Full Description

In this workshop the participants are going to be able to understand and write programming source code. The language of Processing will be used as a way to create and prototype different ideas from an artistic perspective. Using Processing as a IDE-plattform we are going to create artificial life forms.

As interaction method we will use computer vision through Processing. The workshop will present different ways to use webcams and security cams as a way to implement interaction with digital environments.

The attendants will have the opportunity to work in the production of small projects and explore computervision in different ways. The workshop is based on Free/Open Source Software. All the material used during the workshop will be available on-line under an open content license.

Processing lifeforms workshop

Processing will be used to illustrate most of the different techniques, but the emphasis will be put on introducing and explaining the generative processes so the participant can understand them and will be able to implement these techniques in his/her future work.

No previous knowledge of programming is required, but knowing how to use computers is mandatory!

Contents

Processing:

Open source tool for creating animations with code.

Computer Vision:

Using webcams, security cameras, and other image capturing devices as a way to gather information from the environment.

Target Audience

The workshop is aimed at artists, engineers, musicians, programmers, interaction designers, architects, fashion designers or any other person interested in new media or interactive architecture.

Technical Requirements

The participants are required to bring their own working computers.

The workshop organizers will supply every participant with the extra equipment needed (included in the workshop’s fee).

Working Language

The workshop will be held in English.

software built coral reef

Schedule

25th August '08 – 27th August '08.

Day One

  • Introduction to Processing
  • Basic Processing layout
  • Introduccion to Processing libraries
  • Lunch
  • Loops and variables
  • Methods and functions
  • Audio (sound library)

Day Two

  • Particle systems as plankton
  • Lunch
  • Fishes on the screen

Day Three

  • Jmyron library and computer vision
  • Lunch
  • Hands on coding

Location

1scale1 - Critical Research Studio
K3 – School of Arts and Communication
Beijerskajen 8
20506 Malmo
Sweden

Contact

If you have any queries, please contact us on d.cuartielles@1scale1.com.